Help: Ruling form

In case of rules contradictions in different languages the priority is given to those in English.

The type of ruling in empire plays an important role. The flow of gold, taxes, corruption, sustainity to mutinies, maximal number of rulers depend on it. Closely think before you choose the type of ruling for your empire.

The change of rulers and type of ruling is possible through potitical intiques and revolutions. It is reflected by means of voting in Empire initialized in account.

Any warrior of empire (also, the ruler) may initiate political processes (votings) concerning the change of ruling form not more than once in 14 days. Read about other types of ruling in section ...

Initialise a new voting on change of ruling form is possible only upon completion of 14 days term since last successful change of ruling form .

Depending on status of the player in Empire (warriors, rulers of different rangs), as well as its ruling form, the player's vote may have have different share while voting. The vote of ordinary warrior at any type of ruling is equal to 1.

To make revolution (change of ruling form) - it is necessary to get "Pro" votes of more than half of the members of empire (the share of their votes is also considered).

While causing the voting, its initiator indicates the future rulers of empire. Voting lasts 5 days. Upon completion of this term, the system automatically sums it up. In case of successful voting the ruling form changes to the one indicated at voting process, and rulers enter their powers.

Only one voting related to change of ruling form may happen at a time .

Any ruler at any ruling form may dispose the treasure of the empire, and has set of special powers, see the section...


Such empire has a high corruption level and not sustainable being subject to mutinies. Here is no taxes. Empire may freely conclude or break the agreements with anarchy. It is good ruling form for small poor empires.

Rulers: absent (everybody is equal at voting, every one may run the state treasure)
Gold transfer tax: 0%
Corruption*: 4%
Separatism**: 4%
minimal treasure of the player***: 20 gold units
capital city income****: 20 gold units
income per province****: 0 gold units


the power belongs to a few feudals, the players' income is maximal. The empire is weak, taxes are high. It is good ruling form for small empires.

Rulers: 1-5, each ruler's vote = 3
Gold transfer tax: 50%
Corruption*: 2%
Separatism**: 3%
Player's minimal treasure***: 30 gold units
the income of capital city****: 20 gold units
income per province****: 0 gold units


The power belongs to one monarch-king. It is a centralized ruling form. The capital city brings much gold. The taxes are high, sustainity to mutinies is good. It is a good ruling form for militant empire.

Rulers: 1, ruler's vote = 7
gold transfer tax: 30%
Corruption*: 2%
Separatism**: 2%
Player's minimal treasure***: 20 gold units
the income of capital city****: 40 gold units
income per province****: 0 gold units


Economy is highly developed, the income is high, taxes are low. It is not sustainable to mutinies. It is a good form of ruling for great empires.
Rulers: 1-3.There is a supreme ruler, his vote = 4. Availability of consuls, their votes = 2
Gold transfer tax:%
Corruption*: 2%
Separatism**: 5%
Player's minimal treasure***: 20 gold units
the income of the capital city****: 20 gold units
income per province****: 1 gold unit

* corruption is a percent of daily loss of gold in empire treasure.
** separatism is a probability of daily mutiny (disintegration from empire) expressed in percents (now is inactive).
*** player's minimum treasure - the minimal amount of gold the player has at the beginning of the week.
**** income to empire treasure (every week)