Rules

In case of rules contradictions in different languages the priority is given to those in English.

1. Empire nominations and rules

General regulation
1) The rating of the opposing teams can not differ by more than half a point (except in cases of mutual consent of the players). If there are several variations in the composition for the game (online server and you can pick up some composition with the difference of not more than 0.5 points), the priority is considered that the difference score will be 0 points. If there are two variants of lineups with a difference of 0.5 points, but in different directions, then the defending side gets an advantage of 0.5 points.
2) All games are played in a 3x3 format. First of all, the old challenges must be played, no matter whose attack it is. That is, if team A has a lot of old attacks on team B, but team B says that they can't find a suitable squad based on points and offers to play their attacks, team A can refuse, and team B will either have to pick up a legionnaire, or change the player who took the defense for 5 gold.
3) Legionnaires are all other players who are not part of any of the empires. They can take part in games for any of the empires, but only if there are not enough soldiers for the 3x3 game of the empire itself. That is, if team A has online players to play with team B, but this composition is weaker, team A can not call a legionnaire to equalize the points, or increase their advantage by 0.5 points. Legionnaires can only be taken if there are no players for the game with a difference of no more than 0.5 points
4) The rating of the players can be changed once a week, on Sunday, at the vote of the rulers of all empires and after approval by the admins.

1.1 Empire contest is conducted in three nominations with the following rules:

Rules for nomination 1000, 0 pt 322, 1х1, 2х2, 3х3 (Cossacks1)
1) Land
2) Plain
3) Resources - lean
4) Start options - start with ballon
5) Construction of the market is allowed but use is prohibited
6) No cannons
7) Mines - 322, diplomatic center forbidden
8) Capture - only artillery
9) Blocking and destruction of mines and buildings are permitted. To destroy buildings only with grenades. The construction of archers in Algeria and Tatars in Turkey is prohibited
10) Hills and raids allowed
11) other option - default
12) Game on score (2 hours)
13) One game only
14) Attacking with peasants (that is, leaving your base and going on the attack, if the crosses on your base are repulsed, this is not considered an attack) is allowed only after 36 pikemen, or 10 Musketeers, have left the barracks
15) You can only occupy the mines closest to your base. If the situation is controversial, you can press pause. If a player accidentally occupies a mine that is not his own, he must blow it up and not build his own until the one whose mine he has occupied can lay it. At the same time, it is forbidden to prevent the laying of this mine

Rules for nomination 1000 0 pt (Cossacks3)
1) Season: Summer
2) Map shape: Land
3) Terrain type: Plain
4) Starting resources: Normal(1000)
5) Minerals: Poor
6) Map size: Tiny
7) Dip center and market: Default
8) Peace time: no peace time
9) Capture: no capturing peasants
10) Score – total destruction
11) Adviser assistant: no assistant
12) Game Speed: Very fast
13) Limit of population: Without limitation
14) All other options: default
14) One game only

Rules for nomination 1000 0pt, 2х2 (Cossacks3)
1) Season: Summer
2) Map shape: Continent
3) Terrain type: Plain
4) Starting resources: Normal(1000)
5) Minerals: Poor
6) Map size: х2
7) Dip center and market: Default
8) Peace time: no peace time
9) Capture: no capturing peasants
10) Score – total destruction
11) Adviser assistant: no assistant
12) Game Speed: Very fast
13) Limit of population: Without limitation
14) Allies: Nearby
15) All other options: default
16) One game only

Rules for nomination 5000 0pt, 1х1, 2х2 (Cossacks3)
1) Season: Summer
2) Map shape: Land
3) Terrain type: Highlands
4) Starting resources: Thousands(5000)
5) Minerals: Rich
6) Map size: Tiny
7) Dip center and market: Default
8) Peace time: no peace time
9) Capture: no capturing peasants
10) Score – total destruction
11) Adviser assistant: no assistant
12) Game Speed: Very fast
13) Limit of population: Without limitation
14) Allies: Nearby
15) All other options: default
16) One game only

Rules for nomination 5000 15pt, 1х1, 2х2 (Cossacks3)
1) Season: Summer
2) Map shape: Land
3) Terrain type: Highlands
4) Starting resources: Thousands(5000)
5) Minerals: Medium
6) Map size: Tiny
7) Dip center and market: Default<
8) Peace time: 15 min
9) Capture: no capturing peasants
10) Score – total destruction
11) Adviser assistant: no assistant
12) Game Speed: Very fast
13) Limit of population: Without limitation
14) Allies: Nearby
15) All other options: default
16) It is forbidden to extract any resources in neutral territory until the end of peace time!
17) One game only

Rules for nomination Multioption, 1x1, 2х2 (Cossacks3)
1) Season: Summer
2) Map shape: Random (Land, Single continent)
3) Terrain type: Plain
4) Starting resources: Random (Normal, Rich, Thousands)
5) РMinerals: Medium
6) Map size: Normal
7) Dip center and market: Random (default, no market, no DC, without both)
8) Peace time: Random (no peace time, 10 min, 15 min)
9) Capture: no capturing peasants
10) 18th century options: Random (default, never, immediately)
11) Score – total destruction
12) Adviser assistant: no assistant
13) Game Speed: Very fast
14) Limit of population: Without limitation
15) Allies: Nearby
16) All other options: default
17) One game only

1.2. The following variants of games are possible: 1 vs 1, 2 vs 2, 3 vs 3. In case of 2 vs 2, 3 vs 3 game, the partners are selected from their tourney teams based on the rule of ranking in paragraph 1. The participation of a player that attacked the province and a player that protects it are compulsory.

1.3 Auto save for all nominations 4 min. (Cossacks1)

1.4 The game colors at all nominations can be any excluding white. (Cossacks1)

1.5 In all games of specific challenge in Empire, the challengers must have same nation appointed by the system in random way. Exception is players-crusaders who choose nation at their discretion.

1.6 Admins of Empire may change the rules of each nomination,introduce new and eliminate existing ones.

2. Game time, TW, TD and the procedure for the removal of the match.

2.1. The time allocated for one game is 1 week. If the opponents want to play after all, this time can be extended.

2.2. TW - win the first player (attacker). TD-second (defender). TW / TD can be exposed if from the moment of purpose of game passed 2 full days.

2.3. Upon approval TD/TW administrators primarily come from the content of the messages of the players in the interface of "Msg". If there is no doubt about the correctness of TD/TW, it can be approved by the administrator immediately. If you doubt the correctness of TD/TW it "hangs" in the provisional results 2 days and then approved by the administrator.

2.4. The match can be withdrawn (cancelled) if players are unable to play it due to their different time zones or for other valid reasons. The match can be withdrawn not earlier than 120 hours from the date of appointment of the match. At the same time, the attacking player does not return gold.

3. Responsibility for cheating.

3.1 It is prohibited to use the cheats (heating) in Empire.

3.2 Cheats mean any programs or patches that make imbalance in the game
- directly affecting the characteristics of units
- changing the quantity of resources

3.3 Adminstration of the Empire individually decides if the patch or program refers to the cheats (except specified cases - see p. 2.4).

3.4 Cheats do not include (Cossacks1)
- Denmark patch
- video patches from GSC or AVAR, that allow to run the game on a new generation of graphics cards.

3.5 For using the cheats player will be immediately excluded from the league for an indefinite period.

3. Arguments in Empire and responsibility for the violation of rules.

4.1. All disputable situations are considered by Empire admins, they are neutral and their decisions are indisputable.

4.2. The admins can assign the following measures for the violation of current rules or any other non-sporting behavior: withdrawal from Empire, dismiss to pirates, financial penalties, technical defeat, etc. Besides the player, his empire can also be punished (province confiscation, financial penalties).

4.3. While choosing the measures, admins estimate the Weight of offence, player's approach to it, his preceding behavior and other worthy circumstances.